Escudo de la República de Colombia Escudo de la República de Colombia

Research Line Topic Contact
    Enterprise Architecture - EA
  • Enterprise architecture's main goal is to ensure the proper alignment between business processes and information technologies, in order to achieve compliance with the strategic goals set up by the organization. That is why the management of the business processes that operate throughout the organization, must be an essential point of support for the fulfillment of those objectives. Thus, a correct implementation of an enterprise architecture, aligned with the respective business process and leveraged in a service-oriented architecture, are, nowadays, a key combination that supports strategic decision making in order to respond quickly and effectively to the organizational and opportunity changes that occur in an increasingly globalized environment.

  • Information Systems - IS Business Process - BP Business Process Management - BPM Service-Oriented Architecture - SOA
  • Helga Duarte Amaya
    Software Architecture
  • Software architecture specifies the structure of structures of a software system. These structures comprise a set of design decisions that meet great challenges in terms of software size, complexity, and quality. Our goal is to analyze, design, and model these structures in order to create software systems that ensure compliance with functional and non-functional requirements from the highest levels of abstraction. The research line includes the study of architectural styles, architectural patterns and quality attributes. In this way, emphasis is placed on the factors that influence the design and evolution of architectures, the creation and representation of architectural models, and the conception of large-scale software architectures.

  • Architectural Styles and Patterns Architectural Modeling Quality Attributes Architectural Evolution
  • Jeisson Andrés Vergara Vargas
    Software Engineering Education
  • The new ways of approaching the teaching of Engineering in the XXI Century, to deliver knowledge and principles to the new engineers, also raise the need to have a research line that articulates research in this field with what happens in Software Engineering - SE. The teaching-learning methods traditionally used in SE, as well as pedagogical practices in this field require a new approach or at least an analysis to find new ways of teaching. Methods such as “Problem-Based Learning” - PBL, complemented by the need to consider virtuality as an essential or complementary element, invite us to rethink the teaching activity and the models traditionally used so that students are the center of an interactive process and collaborative, which trains professionals who interact with reality and provide solutions to productive environments. The work with schools of other faculties will be necessary to enrich the proposals in this research area; for example, with the "Master's Degree in Education" or with the "Institute of Research in Education" of Universidad Nacional Colombia. It would allow us to carry out multidisciplinary work that consolidates and strengthens the proposals for SE education.

  • Problem-based Learning for Software Engineering New Learning Models: Virtual and Semi-face-to-face Pedagogical Practices for Software Engineering
  • Juan Carlos Torres Pardo Jairo Hernán Aponte Melo
    Software Engineering for the Fourth Revolution
  • "The fourth industrial revolution will involve the creation of cyber-physical systems that will converge digital technologies with physical and biological ones; This entails a radical change in the way we build our world. The paradigm shift in its relationship with the physical world will require a new technological strategy that will affect the way of building software, and, therefore, it is necessary to rethink software engineering as a required discipline in the construction of these new systems. "Cyber-physical" systems will combine new computational architectures, with hardware, software and network elements, where programs, sensors, nanotechnology and communications must be rethought. Wireless Sensor Networks and Ubiquitous Wireless Sensor Networks (WSN / USN) are a reality that will be mixed with Internet of Things (IoT) developments to enable new possibilities in building 4th revolution systems. Emerging technologies such as 5G, computing on mobile devices and cloud services will facilitate the definition of new systems supported on the infrastructure of the 4th revolution.

  • Technological Infrastructure in the 4th Revolution Computational Architectures for the 4th Revolution Technologies of the 4th Revolution Cities and Territories in the 4th Revolution
  • Juan Carlos Torres Pardo
    Software Maintenance and Evolution
  • Throughout its life, a software system is repeatedly updated to fulfill the ever changing requirements of its operating environment. Our goal is to analyze these processes of change, build models to describe the past, present and future of the evolution of a software system; and design and implement tools to support and analyze those processes. The study of the evolution of a software system is important because the higher software costs are related to adaptation and maintenance tasks; and because, its lifespan depends heavily on the approaches and techniques used for implementing the required changes, enhancements, and extensions.

  • Software Comprehension Reengineering Software Analysis and Metrics Software Visualization
  • Jairo Hernán Aponte Melo